
The Microids, of course, will eventually try to destroy and/or conquer the four races.A race may eventually develop a planetary shield protecting its homeworld from not only Microids and other races but also the player, as the lander cannot penetrate the shield. to destroy the temple of a priest who will lead a religious war devastating the planet). However, in some cases, it is necessary (e.g. This is a drastic step because it can accidentally (or intentionally) lead to the seed being destroyed.

Direct attack - the ship possesses a lander which is usually used to attack a structure on a planet's surface with lasers.

The 4 devices can then be used to return to our galaxy. Once a race becomes advanced enough (IQ of 300), a blueprint of an XTM device can be teleported to the planet so that the race can build it. A planetary shield does not block teleportation. The technology can then be reintroduced to the race by teleporting it back to the temple (not necessarily in the same time period). If the player takes the technology, it disappears from that race's history. Every time a new technology is discovered, it is brought to the temple to check with their deity (the player) if they are worthy of it.

an event has been changed), the database is updated. Every time a "temporal storm" occurs (i.e. The time periods are split up into centuries. XTM is a completely self-sufficient craft equipped with an extensive historical database spanning 10,000 years which the player must use to "look ahead" on the consequences of temporal changes. Also, the seeds are aware that the player is not a god, so they may not always do what they are told. Their lifespan is at least 10,000 years old. Each race (Reptoids, Slothoids, Entomons, and Piscines) get one seed. Without a seed, the player cannot affect the target civilization. The player is given four "seeds" - morphs genetically engineered by the Hoods to guide the races and communicate with the player. To succeed, the player will have to fight off the previous attempts by the Hoods to alter the course of history. The Hoods also state that this is not the first time they have tried to interfere with the timeline. The player must then populate the Echelon galaxy with four indigenous races and ensure their development into powerful spacefaring civilizations. It is equipped with everything the player will need to complete the mission. The only way to stop the Microids is to travel back 10,000 years in a specially-designed ship called XTM. Apparently, the Milky Way is next should the player fail.

There, an alien calling himself a Hood gives the player a mission to save the Echelon galaxy which is about to be taken over by a malevolent race called the Microids. It casts the player as a human freighter captain who finds himself transported to an alien ship.
MILLENNIA ALTERED DESTINIES PC
Millennia: Altered Destinies is a PC game created by Take 2 Interactive in 1995.
