

After running a mission for him and returning to the planet, you discover that the man is dead. Eventually, you find your way to the New Detroit system, where a private contractor named Sandoval hires you to take an artifact off his hands. As you play your first missions and attempt to make your bones, rumors begin to spread that a mysterious ship is attacking shipping in the system. The game opens with the player’s character – Burrows, a privateer – being introduced aboard a mining station in the Achilles system. And once it was all over, you had the feeling that a pretty damn good gaming experience had just occurred. Naturally, the best approach was to combine both elements, playing freelance until you had a descent arsenal, and then taking on the storyline missions. There was a story within the game, but you could either follow that or play entirely on your own. This time around, players were entirely independent, flying missions for private contractors or government payees, building up their savings, and using that money to buy new ships, new weapons, and new equipment. In game two, much the same was true, except that you did not move in rank and the entire game was story-driven rather than based on your personal progress. Over time, your success was mirrored in the course of the war and the theaters of operation you were sent to. In the first, you flew missions and were promoted in rank and to new squadrons based on your performance.

#Wing commander privateer hyperspeed series#
In fact, each game in the series had its own particular appeal, choosing to do things a little differently than the last. Rather than delving into the Kilrathi War, which was central to the series, this game addressed the lifestyle of merchants, mercenaries and pirates.Īnd that’s what makes this game so cool. Falling in between Wing Commander II, one of the best selling space combat simulators of all time, and WCIII, this game was a diversion for the series in that it dealt with the dark underside of the WC universe. Some other stuff that might float your boat, but doesn't quite fit in any of the above lists: Pirates! Gold, Sid Meier's Covert Action, Sword of the Samurai, Syndicate, and Robinson's Requiem.Hello all and welcome to another installment in my video game review series! Today, I will be tackling an old (and I mean really old) favorite, a special installment in the Wing Commander series known as Privateer.

While racing games aren't usually looped in with simulations, I'd be remiss if I didn't mention Grand Prix II, Papyrus' NASCAR Racing and Ind圜ar Racing, and Test Drive 2 & 3. If giant robots are your thing, there's Mechwarrior 2 and Earthsiege. For space combat, there's Star Wars: TIE Fighter and the Wing Commander series.
#Wing commander privateer hyperspeed simulator#
or if you like the idea of trading, there's also Elite Plus, Frontier, Wing Commander Privateer (avoid the sequel), Hyperspeed, and Uncharted Waters.Īs for simulation, what do you want to simulate? For flight sims, you've got Falcon 3.0 (4.0 was Windows), Microsoft Flight Simulator 5.0 (later ones moved to Windows), Jane's ATF, Strike Commander, Microprose's stuff (F-117A Nighthawk, 1942: Pacific Air War, F-15 Strike Eagle III), and LucasArts stuff (Battlehawks 1942, Their Finest Hour, Secret Weapons of the Luftwaffe). A-Train, The Patrician, and Railroad Tycoon. If managerial sims are more your thing, there's SimCity 2000, Transarctica, Millennium: Return to Earth, The Settlers II, Theme Park, Caesar II. If you prefer 4X type gameplay there's Civilization, Ascendancy, Master of Orion 2, and Master of Magic, or even Romance of the Three Kingdoms. If you want something more tactical, there's the X-COM series, The Perfect General, Panzer General, Jagged Alliance, Battle Isle, and the Heroes of Might & Magic series. If you like RTS games, there's Command & Conquer, C&C Red Alert, Warcraft 1&2, Dune II, Populous, and Castles II: Siege & Conquest. Well, simulation and strategy are very well covered genres on PC's with a pretty wide variety of games.
